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MaRT

A tablet tool that lets a Volkswagen dealer configure a van with the customer, then show it on TV or in VR.

RoleUI Designer, with the client team
CompanyVolkswagen Commercial Vehicles
TimelineJul – Sep 2021
PlatformTablet only
The app in 48 secondsSound on · 0:48
In one line

A dealer has one tablet, a customer, a TV and a VR headset. I designed the interface that keeps the dealer in control while the customer explores the van.

The problem

One tablet, three screens, two people

MaRT, the Marketing Retail Tool, is used in Volkswagen Commercial Vehicles showrooms. The dealer configures a van to the customer's needs, or loads a ready-made one. Then they switch the tablet into a controller: the van appears on a big TV, or the customer puts on a VR headset and walks around it.

The existing app worked, but it showed its age. Testing pointed to three gaps: the dealer kept going back and forth to the configurator, there was no help for dealers with questions, and the design no longer matched Volkswagen's standards.

The UX flows were already defined when I joined. My job was the interface: turning the flows into clear, touch-friendly screens, and iterating on them in client meetings every few days.

How might welet a dealer drive a TV or VR experience from a tablet without losing the customer's attention?

The journey

Configure, show, experience

ConfiguratorFeature app
  1. 1
    DealerConfigurator

    Configure a car

    • Pick a model, or a pre-configured special build like a Palfinger crane
    • Configure it with the D6 configurator and see progress on screen
    • Save it to a local garage, or reopen one with a VW code
  2. 2
    DealerFeature app

    Show it on TV

    • The tablet becomes a controller for viewpoints and the camera
    • Drag to orbit, pinch to zoom, two-finger swipe to move
    • Trigger doors, roof and load-area animations, and change the environment
  3. 3
    CustomerFeature app

    Experience it in VR

    • Switch from TV to VR; the TV mirrors the headset
    • The dealer moves the customer between viewpoints from the tablet
    • The customer teleports, triggers animations and takes measurements
Garage

Browse, rename, delete and filter saved builds by car line, find their marketing code, create offline media, and play a saved car in the idle-mode carousel.

Settings

Connect to the VR PC and switch gesture direction.

Hypothetical research

What I'd want to know

A note on honesty. I joined after the research was done and don't have its findings. What follows is how I would frame it today: assumptions to test, not results.

The dealer

Proto-persona · assumption

I need to answer the customer's question without hunting through menus.
  • Confident with the configurator
  • New to VR hardware
  • Standing, often one-handed

The fleet buyer

Proto-persona · assumption

Show me it fits my ladders before I sign for ten of them.
  • Load space
  • Doors and access
  • Practical, not colours
H1Untested

Dealers lose the customer's attention when they look down at the tablet for more than a few seconds.

H2Untested

Most demos use a handful of actions: doors, load area, a few viewpoints. The rest can sit one tap deeper.

H3Untested

Ready-made "hot" configurations by trade, such as construction or forestry, save more time than configuring from scratch.

How I'd test it
  1. ShadowThree dealers during real demos.
  2. TimeEvery look-down at the tablet.
  3. Card-sortThe action list with them, to find the handful that matter.
Iterations

Three options for the controller

Each client meeting changed something: use cards instead of arrows, move tools off the big screen, categorise actions, add eye-level views from inside and above the roof. I explored three structures for the feature app before the final one.

Wireframe options 1 and 2
Options 1 & 2 · tabs across the top vs a side menu
Wireframe option 3
Option 3 · an overview with the van at the centre
View controls wireframes
View · angle dial and zoom wheel
Feature app wireframes
Actions · three ways to trigger animations
The key trade-off

Every action vs the right action

Option A

Every action, one long list

  • Nothing hidden from the dealer
  • Long vertical scrolling on a tablet held in one hand
  • Hard to find "rear door" mid-conversation
Option B

Actions grouped by where you stand

  • Grouped by view: right, back, left, front, interior
  • Rows scroll sideways, so the van stays on screen
  • Tools separated from actions

Why: the client found the first categorisation hard to read, so we ran a card sort and simplified it to a title with points under it. Grouping by the customer's position matches how a dealer talks: "let's look at the back".

Try it

Use the app

A clickable version of the tablet app. Tap the glowing spot to follow the demo, or tap anywhere to see what else you can press. In idle mode, drag the cars.

Rebuilt in 2026 from the 2021 Sketch exports, which no longer open. Layouts, flows and copy follow the originals; the vehicle and scene photos are AI-generated stand-ins. In idle mode you can drag cars into the TV loop, or tap them.

A · Before the customer

Login, settings and idle mode, where dealers drag cars into a loop that plays on the TV when nobody's at the tablet.

B · With the customer

The garage, configurator and controller, with one switch between TV and AR/VR always in the same place.

Design decisions

What made it work

Cards

Cars as big, named cards

Configurations are saved under the customer's name, like "Miss Hannah", so a dealer finds them by who's in the room, not by code.

Drag

Idle mode by drag and drop

Dealers drag cars from their garage into the idle loop, a physical gesture that suits a tablet better than checkboxes.

Honesty

Say what VR can't do

A note reminds the dealer to tell customers that standing inside the van in VR is only a preview, so expectations stay real.

Recover

Friendly failure states

When a scene fails to load, the dialog says what happened and offers a retry, while the customer keeps seeing the last scene.

Outcomes

What I delivered

7

flows designed, from login to the VR controller

3

controller structures explored before the final one

2

controller sizes: a split view and a full-screen mode

The screens were delivered to the team over regular client reviews in July to September 2021. There's no usage data I can share, so the real measure would be fewer trips back to the configurator per demo, and dealers who look up more than they look down.

Reflection

What I'd keep, what I'd change

Design for the room, not the screen. The tablet is the least important screen in the showroom. Every decision came back to keeping eyes on the van.

Short loops with the client worked. Meeting every few days and writing down every comment kept the iterations small and focused.

I'd ask for research access. Joining after research meant designing on trust. Next time I'd shadow a real showroom demo, even just once.

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